using System;
using Server.Items;
using Server.Targeting;
using System.Collections;

namespace Server.Mobiles
{
	[CorpseName( "a gremlin corpse" )]
	public class Gremlin : BaseCreature
	{
		[Constructable]
		public Gremlin() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "a gremlin";
			Body = 724; 

			SetStr( 106 );
			SetDex( 130 );
			SetInt( 36 );

			SetHits( 70 );

			SetDamage( 5, 7 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 26 );
			SetResistance( ResistanceType.Fire, 36 );
			SetResistance( ResistanceType.Cold, 22 );
			SetResistance( ResistanceType.Poison, 17 );
			SetResistance( ResistanceType.Energy, 30 );

			SetSkill( SkillName.Anatomy, 78.5 );
			SetSkill( SkillName.MagicResist, 82.5 );
			SetSkill( SkillName.Tactics, 65.3 );

            if (0.1 > Utility.RandomDouble())
                AddItem(new OrcishBow());
            else
                AddItem(new Bow());

			PackItem( new Arrow( Utility.RandomMinMax( 60, 80 ) ) );
            PackItem(new Apple(5));
            PackItem(new Bandage(Utility.RandomMinMax(6, 17)));  // How many?

            Fame = 1500;
            Karma = -1500;
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.Rich );
		}

		public Gremlin( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}